Mega lo Mania PASSWORDS: BNYABDUNBHV - 2nd Epoch COVCPMJVEBL - 3rd Epoch WKCCHIEUKNL - 4th Epoch GATAVRXRONT - 5th Epoch WWKDXGPXDBZ - 6th Epoch KUUCTOPLGHV - 7th Epoch PEHAJBPKZAQ - 8th Epoch GYJDJHPNFHN - 9th Epoch TJLBVSNNIGD - Mother Battle CHEAT MODE: At the start of each island, select as many men as you need to conquer the island. Now place your castle on the island in the normal way. Before the screen goes blank and you start the island, make the number of men lower than you had originally chosen. You should now start the island with the number of men you selected at first, but all the men you put back into the 'man pool' will be available for other islands in that Epoch. PLAYING TIPS: Pick a starting sector with the best elements for the inventions you wish to make this time round. Note the components and sector of any Ergonomically Terrific designs. This is probably the best way to design that object and reduces design time by half. If you see another sector later in the game with the same elements available you'll know this design can be knocked out in next to no time. Look out for sectors with a plentiful supply of gatherable elements. These are often the best places to quickly produce a Surprise Attack! During the later stages, especially in Epoch three, its advisable to find a sector with more sophisticated elements. Eventually you should be able to pick the best seams to mine and know the ones to leave alone. It's always best to check the design menu whenever a new seam is mined. A new design may have just become available. What should you do if a seam or element is totally used up when designing an object? Bin the design on the blueprints menu and there's a chance you may be able to redesign it with the elements you have left. Shields and building weapons can sometimes increase your tech level and reveal an element which could lead to the designs you require. Inventions made from gatherable elements save valuable time and manpower. Always wait until the clocks have ticked down to zero before changing the factory to produce a new object. Knowledge of the different elements in each sector can help you figure out what the computer opponents are likely to arm themselves with. Try to keep your men balanced between tasks to maximise efficiency. Only throw all your men into a single task during an emergency. If time is on your side, try to leave as many men as possible to reproduce in the tower. Men are your currency, bank wisely. There are no overdrafts in Mega-lo-Mania! Designing shields from just gatherables can be a lifesaver if you're under fire but with some spare time. Play sensibly. Don't send unarmed men to attack buildings as they will have no effect. Play sneaky. Send one or two lambs to the slaughter as a tester to see what sort of armies your opponents have hidden away. Use the map to see what your enemies are up to. Remember a building weapon man is twice as strong as an armed man on the ground from the same area. If an opponent is too close for comfort at the beginning of a game, try to ally with him before he starts attacking you. What should you do if your back is against the wall and you're about to die? Try allying with your aggressor! You have nothing left to lose. Use as few men as possible. See how low you can go... Good Designs ~~~~~~~~~~~~ Rock, Wood and Bones:- Bow + Arrow Catapult Crossbow Rock Weapon Spear Slate, Moonlite Planetarium:- Longbow Musket Pike Giant Catapult Spear Stick Weapon Bethlium, Solarium Araldite:- Boiling Oil Cannon Catapult Crossbow Longbow Pike Herbirite Yeridium:- Giant Catapult Longbow Valium Parasite:- Boiling Oil Bow + Arrow Musket Aquarium Paladium:- Giant Catapult Tricky Teamster Tactics ~~~~~~~~~~~~~~~~~~~~~~~ Scarlet (Red):- Usually a good bet for a quick alliance but prone to infidelity. Tends to attack frequently and with unpredictable armies can be quite easily tempted into a battle in order to divert her men away from duties at home. Try to avoid picking a starting sector next to her or she could cause trouble. She likes designing army weapons. Oberon (Yellow):- Likes to offer himself in alliance more than most and unsurprisingly veers towards the less reliable side of remaining faithful. Oberon is prone to erratic retaliation attacks but is a useful ally in battle. Puts his hand towards any weapon design. caesar (Green):- Not so easy to persuade to ally, but worthwhile and fairly reliable. Seems to have the best balance between defence and attack. Prefers building weapons. You should attempt to limit his territory. Medcap (Blue):- A real tough cookie to turn into an ally but faithful as the day is long. A careful tactician he rarely makes a false move. Hit Medcap early to put him off balance. He likes designing building shields. Tends to throw the occasional but devastating attacks. ELEMENTARY MY DEAR WATSON! DESIGNS THAT THE VARIOUS ELEMENTS ARE GOOD FOR: =============================================== ROCKS, WOOD AND BONES --------------------------- Rock Weapon Spear Crossbow Catapult Bow & Arrow SLATE, MOONLITE, PLANETARIUM --------------------------- Pike Giant Catapult Spear Longbow Stick Weapon Musket BETHLIUM, SOLARIUM, ARALDITE --------------------------- Catapult Longbo Boiling Oil Pike Cannon Crossbow HERBIRITE, YERIDIUM ------------------ Longbow Giant Catapult VALIUM, PARASITE --------------- Bow & Arrow Musket Boiling Oil AQUARIUM, PALADIUM ----------------- Giant Catapult SHIELD DESIGN ============= EPOCH ONE Rocks, Wood, Bones - Shield 1,2,4 Slate, Moonlite, Planetarium - 1.3 Bethlium, Solarium, Araldite - 2 Herbrite, Yeridium - 3,4 Valium, Parasite - 4 Aquarium, Paladium - none EPOCH TWO Rocks, Wood, Bones - 1,3,4 Slate, Moonlite, Planetarium - 2 Bethlium, Solarium, Araldite - 1 Herbrite, Yeridium - 2,3 Valium, Parasite - 3 Aquarium, Paladium - 4 EPOCH THREE Rocks, Wood, Bones - 2,3,4 Slate, Moonlite, Planetarium - 1 Bethlium, Solarium, Araldit - 1,2 Herbirite, Yeridium - 1,2 Valium, Parasite - 2 Aquarium, Paladium - 3,4 All elements can be used in ALL designs with the exception of rock and stick weapons, but the listed weapons are more likely to be designed from these elements. _______________________________________________________________________ TARGET MEN TO COMPLETE EACH ISLAND Aloha - 5 Bazooka - 10 Cilla - 10 Dracula - 15 Etcetra - 15 Formica - 20 Gazza - 20 Hernia - 20 Ibiza - 15 ___________________________________________________________________________ ISLAND KEY * Gatherables & Open Cast Mine # Pit Mine % Best Starting Sector _____________________________ ALOHA BAZOOKA Rock % * Bones * ! Rocks * State * Planetarium & ! Bones * Solarium & Herbirite # ! Planetarium & Herbirite # Valium # ! Yeridum # ------------ ------------------------------------- Wood * Slate % * ! Wood * Parasite # Bethlium & ! Moonlite & Bethlium & Herbite # ! Araldite # Moonsite & Parsite # ! CILLA Bones * ! Moonlite & ! Solarium & ! Slate * ! Valium # ! Parasite # ! Aquarium # ! ! ----------------------------------------------- Rocks * ! Wood * ! Slate % Aramite # ! Planetarian & ! Bethlium & Yeridium # ! Solarium & ! Araldite # ! Parasite # ! Yeriduim # ----------------------------------------------- ! Wood * ! ! Solarium & ! ! Aquarium # ! DRACULA Bones * ! Wood * ! Bones * Planetarium & ! Solarium & ! Solarium & Herbirite # ! Herbirite # ! Araldite # ! Planeterium # ! ---------------------------------------------------- Moonlite & ! Rocks % * ! Bethlium & ! Slates * ! Valium # ! Araldite # ! Aquarium # ! ! ETCETRA Wood * ! Planetarium & ! Rocks * Bones * ! Solarium & ! Moonlite & Moonlite & ! Araldite # ! Araldite # Aquarium # ! ! Aquarium # ------------------------------------------------ ! Moonlite & ! ! Bethlium & ! ! Parasite # ! ! ! ------------------------------------------------ ! Slates % * ! Bones * ! Planetarium & ! Moonlite & ! Onion # ! Yeridium # ! ! Valium # ------------------------------------------------ ! Moonlite & ! ! Planetarium & ! ! Solarium & ! ! Araldite # ! GAZZA IBIZA Wood * ! Aradite # Wood % * ! Rocks * Moonlite & ! Aquarium # Slate * ! Planetarium & Bethlium & ! Tedium # -------------------------- Aquarium # ! Solarium & ! Araldite # ------------------------------- Onion # ! Tedium # Slates % * ! Moonlite & Bones * ! Bones * Herbrite # ! Planetarium & --------------------------- Moonlite & ! Onion # Moonlite & ! Planetarium & Paladium & ! Bethlium & ! Solarium & ------------------------------ Onion # ! Tedium # ! Rocks * ! Bones * ! Valium # -------------------------------- Planetarium & ! Wood * Araldite # ! Bones * Valium # ! Moonlite & Parasite # ! HERNIA Parasite # ! Rocks * ! Slate % * Paladium # ! Solarium & ! Moonlite & Onion # ! Valium # ! Herbrite # ! ! Paladium # ------------------------------------------------------ Rocks * ! Slates * ! Bones * Moonlite & ! Araldite # ! Yeridium # Bethlium & ! Parasite # ! Aquarium # ! Paladium # ! ---------------------------------------------------- Wood * ! Wood * ! Planetarium & Moonlite & ! Bones * ! Herbrite # Parasite # ! Araldite # ! Tedium # ! Aquarium # ! MORE MEGA-LO-MANIA TIPS ======================= o If you invent something and the designer says, `Ergonomically - Terrific`, it means that this is the perfect way to design it and reduces the design time by half. Note down the sector that it was in and look under Blueprints for the design, where you will see a hand shaping an OK symbol. You should note down it`s components. If you see a sector later in the game with the same elements, you will know that this item can be churned out in next to no time. o Sectors with a lot of gatherable elements enable you to quickly produce weapons for a fast surprise attack. However, sectors with mostly gatherable elements are not desirable if the game has gone on to the later stages, in which case you should try to find a sector with more sophisticated elements. o Whenever you mine a new seam it`s best to check the Design menu first in case a new design has become available. If a seam has been totally used up, making a design impossible to produce, bin the design on the Blueprints menu. You may still be able to produce it with the elements you have left. o Don`t be too disheartened if designs are`nt available to you straightaway. If you want, for example, an army weapon, but you only have shields and building weapons, these may shift you up a tech- level, which will make another element available to you. This may lead to the design you require. o Try to produce designs that are either quick to make immediately or can be manufactured speedily, try making as much as possible before you start mining, since inventions made from gatherables save time and man-power. o Always wait until clocks have fully ticked away before changing the factory over to production of a new object. Likewise always think twice when designing, since aborting a design when you are half way through it wastes time. o Keep an eye on what elements are in the various sectors, because this can give you clues to what the enemy are likely to arm themselves with. And also keep your assignments of men balanced to keep up efficiency. You should only throw all your men into one task in an extreme emergency. o If you do have time on your side, then do try to leave as many men in the tower as possible so that they reproduce. Men are your currency, so look after your assets! Being attacked with time on your side allows you to defend by designing shields only using gatherable elements. o Although it`s a bad idea to send unarmed men to attack buildings, it is sometimes worth sending a couple of martyrs in to see what kind of armies the enemy have hidden away. Also, keep an eye on the map to see what the ememies are up to. o If you start next to an opponent, try and ally with him right away, this will stop him from attacking you. It`s also an idea to try and allay with an aggressor if you`re just about done for. After all, you have nothing left to lose!